Player Run Animation

Player Idle Animation

Player Attack Animation


For a long time I've wanted to make my own games so I've started that journey with gcc and sdl.

Updates will be posted here as they happen.

So far I just have some basic code and a vague idea of what the game will be. In order to keep it as within the scope of my abilities as possible it will be a simple 2d action platformer.

You Play as sack rabbit, a forgotten toy of a child long since moved on. You awaken to find your world in disarray, many of the old faces you once knew are nearly unrecognizable due to poor storage conditions more rapidly aging them. Understanding the danger in staying put you must now venture out from under the bed for the first time in over fifteen years.

So far I have a few complete character animations, a basic menu system, and a text printing system complete with auto wraparound :) I’m currently working on a collision and physics system. All ‘things’ in the world are entities and each entity has its own acceleration and velocity. The game checks the x and y components separately and checks for collisions between them. X collisions negate all x acceleration and velocity, Y collisions negate all y acceleration and velocity. All colliders have a boolean value for if they are hostile or not. A hostile collider will cause damage to the entity it touches.